The augmented and virtual reality (AR/VR) industry, forecasted to reach 20,4 billion U.S. dollars in 2020 is also increasingly used in other fields of applications, such as clothing, automotive or education. But let’s start looking where AR & VR is most known, in Gaming: Game Publishers and independent Developers still have issues with the payment process, especially, when it comes to in-game transactions which are mostly micro transactions. If these micro-transactions exceed a certain amount during a certain period of time, the risk of these transactions being charged back increases.
PayPodo can help here and solves this issue by allowing users to set personal limits for in-game transactions, which results in benefits for both the user and the online business: Users can define their expenses to a certain limit. The game publisher has the clear consent of the user, which makes chargebacks less of a problem. Since VR and AR proved to be able to inspire their gaming audiences by telling stories in a new and fresher way, also educational institutions and the education industry become aware of these technologies, where instead of fictional stories, real knowledge is transmitted. Applying these new technologies allows them to present highly complex topics in a vivid way attracting especially younger audiences.
Here, PayPodo can give as well as support with its flexible and in real time payment options, e.g. payment per completed lesson. The user is not forced anymore to take off the headset and interrupt a session for the payment process but can easily handle everything on the run. Another of PayPodo’s functionalities offers automated split payments: By avoiding manual revenue splitting on the accounting side, it increases efficiency, speed, and transparency across a network of content production and marketing.